(re)application for entranceway
Name: Javid
DW username:
shacklebones
E-Mail: 18morehours ( at ) gmail ( dot ) com
Discord: javid#6941
Plurk:
erlking
Other Characters: n/a
Character Name: Amethyst
Series: Steven Universe
Timeline: After the series finale
Canon Resource Link: Here!
Character History: There was a war, I guess. A big one. One for an entire planet: Earth. Amethyst kind of missed it, but she did pick a side. The side defending her home from being colonized by an alien planet, and the only place she'd ever known.
She was and is a gem, not a human, but she was born here on a Kindergarten, a farm for pulling life from a planet and creating gems like her. The thing is, she's the runt of the litter, overcooked and born hundreds of years late, showing it in her small size and relatively weaker pure strength. She doesn't let her origins get to her, except when she does, which is all the time. But like, for the record? She doesn't.
Amethyst lived for years on her own, in the barren Kindergarten with only oversized rocks to call friends. She was a wild thing when she was finally found by the remains of the rebel gems that defended the Earth and won the war: the Crystal Gems. They were outcasts, and so was she, in a way. So they kept her.
She was still not really part of any Earth society outside of the gems for a long time, though. The gems liked to keep to themselves, not wanting to meddle in the affairs of humans. They lived just outside a port town called Beach City, fenced off and private, finding remnants of the gem Homeworld's attempt at colonization, threats to Earth's population, and containing them. This involves fighting mutant gem monsters, mostly, but also securing artifacts left behind.
Still, Amethyst felt more disconnected from the Homeworld she never knew than the other gems. They had to grow used to this world, but Amethyst? She was born on it. She latched onto human concepts such as the need to eat or sleep and embraced them wholeheartedly, going as far as shapeshifting a digestive system almost all the time just to eat the way humans do. Humans are still a novelty to her, but, more than as a protector, she feels a distant bond with them.
Their leader, Rose Quartz, was completely infatuated with humans. So infatuated that she fell in love with one: Greg Universe.
Amethyst hung out with Greg, too, watching video tapes of an old sitcom endlessly together. She liked him a lot... until Rose and Greg started hanging out more with each other than they did with her. Eventually, she felt like she was nothing to them, and resented them for it. Until one day, Rose was gone.
When Rose's half-human, half-gem baby was born, her life was passed onto his. He became the Steven Universe we all know and love.
He was walking and talking by the time he started living with the other gems, which is good because the gems wouldn't know the first thing about taking care of a half-human baby. Amethyst and the other gyms started out somewhat resenting Greg and Steven for the loss of Rose. But Amethyst and Steven quickly became friends, though she had a learning curve for how babies are meant to work. Eventually, as they adjust and Steven starts to grow and spend more time with other gems, she starts to takesany opportunity to goof off with him, even undermining the other gems' rules.
Rules such as fighting with humans. Tired of Garnet and Pearl's constant nagging and demands of responsibility, Amethyst started letting off steam by shapeshifting into a disguise of the Purple Puma and practically taking over an amateur wrestling ring. It wasn't the fighting itself, which she easily won. It was the ability to be anyone other than herself, even if for a couple nights a week, even if she had to sneak out to do it. When Steven caught her one night, she agreed to let him join in. The two of them dominated tag team wrestling, until they were found out by Garnet and Pearl. Before they could put a stop to it, Steven explained how much it meant to Amethyst to be able to let loose without getting berated for it. Thanks to Steven, they allowed it.
Even with her outlet of wrestling, Amethyst is a force of recklessness with no self-preservation. Later, even as Steven tried to convince her she was putting herself in danger, Amethyst goofed off so hard she cracked her gem. The crack in her gem caused her body to glitch out and fall apart as it slowly got worse and worse. But the other gems were able to take her to Rose's old healing spring, where her healing tears flow and can fix any gem.
As Steven slowly began to discover his powers, only to lose them again, Amethyst and the other gems had growing fears that they weren't providing the best care for Steven and allowing him to reach his full potential as part gem. They all feel lost without Rose to guide them. But Steven does his best to alleviate their worries.
Eventually, Amethyst decided to show Steven the Kindergarten where she came from. Still feeling out of place among the Crystal Gems and like she has no real home, she ran off with him, first to emulate the characters in his favorite book The No Home Boys, but then as he began to grow tired with the game Amethyst still didn't want to go back. She still felt out of place, and like she had no one to turn to. She showed Steven the Kindergarten, despite the other Gems' wishes not to show Steven the true horrors perpetrated by the Homeworld gems, only to be found by Pearl.
Pearl was unaware of Amethysts growing discontent and hatred of herself, but Amethyst lashed out, attacking Pearl and fighting with her. Finally, she admitted that she never asked to be made, and that she regrets what she is, only to be comforted by Steven and Pearl. She grew closer to the two of them after this.
After avoiding him for a long time, Amethyst finally began to see Greg more often after being invited by Steven to help clean out his storage. Finding the tapes of the old sitcom she used to watch all the time with him, the two of them settled back into their old routine of doing nothing but watching the show. But when Greg started to regret missing out on spending time with his son because of it, Amethyst was only reminded that people will always choose others over her, just like Rose chose Greg over her. Feeling alone, she lashed out at Greg and shapeshifted into Rose to hurt him. But Steven found them and talked her down.
Amethyst remained a little awkward around Greg, but the two of them slowly repaired their relationship. They never quite return back to the old status quo, but as time goes on, Amethyst and the other gems start to learn more and more that change is an inevitable part of life on Earth, and how to accept it for what it is.
Much later, after a corrupted gem monster was found slinking around in Amethyst's labyrinthine trash heap of a room, Amethyst was caught in its clutches and poofed back into her gem to recharge. Within seconds, though, she revived -- except gems are meant to take a little more time than that. She came back with an extra pair of legs instead of arms. After Garnet compared Amethyst's regeneration's to Pearl's, who had taken two whole weeks to come back, Amethyst's insecurities were rattled and, before she knew it, she was poofed again. This time, she came back in a caricature of Pearl, taking Garnet's implications that she should be more like the other gem literally. When Garnet complained that Amethyst not taking her regenerations seriously affected the strength of the team, Amethyst decided that meant she wasn't strong enough so this time, when she was attacked, she came back with ultra muscular limbs. However, the form wasn't stable. When she recklessly attacked the monster, announcing that she's only being what Garnet wants her to be, her limbs deflated. When Steven realized that she was coming back so quickly because she didn't want to think about herself, she got engulfed by the monster.
Four hours later, longer than she had ever taken for any reformation, she finally came back. This time, in a slightly altered version of her original form. In her own words, it was "just what feels right", and Garnet said that was why it was perfect.
When one of the Homeworld gems, Peridot, resurfaced in the form of a transmission, the Crystal Gems went to the Communication Hub, the only place she could amplify a signal as strongly as she did. As Sugilite, the fused form of Garnet and Amethyst, was the one who destroyed the Hub the last time, Amethyst shyly suggested she fuse with Garnet. However, Garnet refused. Sugilite combined Garnet's rashness and Amethyst's recklessness into an uncontrollable force. Instead, Garnet and Pearl fused to form Sardonyx and she was able to destroy the Hub. But Amethyst couldn't hide her jealousy.
When Peridot's transmission came back the next day, however, they went back to the Hub to find it had been repaired again. Sardonyx was formed, destroyed the Hub, and they went home. This time, Steven and Amethyst decided to lie in wait by the Hub to see if Peridot came back so they could capture her. Instead, they found Pearl repairing the Communication Hub.
Amethyst understood instantly. Garnet is a being made of love, and to be one with that love is to be stronger than you are on your own. It is to truly love yourself. Pearl was addicted to it. They confronted Pearl the next day when the transmission came back, and Garnet became furious at being used. Amethyst tried to defend her, but only made things worse.
The house became an awkward place to live after that. Garnet refused to talk to Pearl, as Pearl desperately tried to make things up to Garnet. Amethyst couldn't stand it and would do anything to avoid being around that negative energy. It was at this time that she reunited with an old friend.
Vidalia, a human she met through Greg and became close to long ago, invited Amethyst into her home and talked with her. Amethyst confided her feelings about the fighting going on at the temple and thanked Vidalia for being a good friend to listen to her troubles that she felt she could be honest with. She hadn't had anyone like that for a long time.
Eventually, through their chasing after Peridot, Garnet and Pearl make up, to Amethyst's great relief. Peridot is soon captured, though she nearly escapes, being cornered into Steven's bathroom, where she takes up temporary residence. She eventually, through some prodding, warns them of a threat to the entire Earth: the Cluster, a giant amalgamated gem that is going to awaken in the core and tear the Earth apart.
As Peridot works together with the gems to deal with the Cluster, at first, she is unsure how to deal with Amethyst's carefree attitude. She starts to try to get in on Amethyst's joking around, but she picks a bad subject: Amethyst's birth. She explains that Amethyst is meant to have been large and intimidating like any other quartz, but Amethyst ended up less than half an average amethyst's size. Amethyst closes herself off from Peridot angrily.
When an accident occurs with a giant drill nearly hurting Amethyst, Peridot saves her by pushing her out of harm's way. Peridot then apologizes, which Amethyst accepts, going back to teasing her.
Their friendship continues to grow as time goes on, and eventually Amethyst, Peridot, and Steven decide to go on a trip to a boardwalk amusement park called Funland. When they discover they're all too short to ride the big roller coasters, Amethyst and Steven shapeshift to make up the difference... but Peridot doesn't have the ability to shapeshift. She festers in resentment, not wanting to admit she feels inadequate. When the others finally realize it, Amethyst tries to open up emotionally about how Peridot needs to focus on what she is rather than what she isn't, a feeling Amethyst understands deeply. But Peridot is too closed off to accept it, leading Amethyst to be frustrated with the risk she took with being vulnerable, turning it into a full shouting argument.
Eventually, Peridot lashes out in such a way that she discovers she has a unique power unrelated to shapeshifting: control over metal objects. The distraction and newfound advantage this has patches up the argument instantly, with the group instead being excited to try out the new power.
Later, when Pearl and Garnet leave to go try to find and potentially contain a missing and dangerous Homeworld gem named Jasper, they leave Amethyst in charge of watching Steven and his human friend and Crystal Gem trainee, Connie. She largely shirks the responsibilities of this, instead opting to push them into having fun rather than focus on training.
Unfortunately, Jasper happens upon them instead of the search party. During the fight, Amethyst tries to protect the kids, but is easily overpowered. Jasper taunts her, as they are both Quartz type soldier gems, but Amethyst's circumstances of birth left her far less adept at battle in comparison. Eventually, she poofs Amethyst.
When Amethyst reforms quickly and ready to try to jump back into the battle and protect the kids, she finds that they were able to hold their own and fight Jasper off without her. This only feeds deeper into what Jasper said about her: that she's largely useless for what she was supposedly made for. She failed to protect them, and instead had to be protected herself.
Amethyst falls into a deep depression, one that quickly becomes obvious to Steven, so he invites her to train with him during his regular sessions with Pearl. As the training goes on, though, Amethyst feels more and more competitive and less and less adequate as she continually struggles with the different lessons that Steven has much less problem with, so much so that Pearl seems to think Amethyst is "going easy" on him. This only makes Amethyst feel worse and worse.
Eventually, Steven catches on to Amethyst's disappointment in her ability to match up to him, and he later invites her to play a video game with him and lets her keep winning in an attempt to cheer her up. When it becomes clear to Amethyst what he's doing, this only infuriates her, feeling like he's condescending to her and pitying her.
Finally, she explodes, complaining that Steven is so much better at her than anything and now "she's not the worst Crystal Gem anymore," which understandably Steven takes issue with. He's been spending all his time trying to get better by training in order to keep up with the others, and now Amethyst is mad at him for getting better. She tries to explain that she's not angry at him but at herself, because she sucks at everything.
Steven and Amethyst eventually end up deciding to fight to decide who is the "worst gem," which turns into an all out brawl in the training room while they continually self-deprecate themselves and shout angry, jealous compliments at the other, until they both beat each other (and themselves) into a pulp. When they're too tired to even throw a punch anymore, they collapse and laugh over how stupid the whole fight was.
In the end, when they're exhausted and the training arena is thoroughly destroyed, they end up finally finding common ground in their shared insecurities, and have a genuine and meaningful talk about it.
As yet more days pass after Jasper's retreat, Amethyst quickly grows obsessed with trying to fight her again and prove she can beat her. Steven tries to insist she take a day off to relax for once, taking her to visit where Peridot and another gem, Lapis, had taken up residence in the Universe family barn in the countryside outside of Beach City. They try to entertain their guests, but Amethyst is still too agitated about finding Jasper and proving she can be better than her.
Peridot, whose Homeworld job was to run Kindergartens, tries to cheer Amethyst up by pointing out that her own Kindergarten was the "Alpha" Kindergarten, while Jasper hailed from the Beta, a far less quality one that apparently couldn't live up to the potential of the former. She goes so far as to take the group to the Beta Kindergarten to point out the lower quality of the gems it produced, but when they find Jasper's origins, even she can't hide the fact that it seems to indicate a nearly "perfect" Quartz had emerged from it.
As Amethyst starts to feel even worse, it turns out that Jasper had apparently returned to her birthplace as well, and she finds the group along with several corrupted gem monsters she had taken to attempt to use as her own soldiers. Peridot and Steven want to go back to get the other Crystal Gems for backup, but Amethyst rushes right into the fight. After she's easily overpowered, she breaks down and tells Steven that she could never actually beat Jasper, because she was "born wrong" and was, from her perspective, inherently inferior.
Steven compares her to himself. They both had unique births that make them unlike what they're "supposed" to be, and they both struggle with living up to what's expected of them. Amethyst is moved by this and hugs him tightly, and their shared feeling causes them to accidentally fuse into Smoky Quartz.
As a fusion, they're easily able to overpower Jasper, who as a last ditch effort attempts to fuse with one of the corrupted gems. This still isn't enough, and after Jasper unfuses, she succumbs to the corruption as well. They unfuse in surprise and Steven tries to help, but Jasper lashes out and mentions Rose Quartz had shattered her original leader, Pink Diamond—something that Steven has never heard and latches onto, as Jasper retreats back into her gem.
Amethyst, meanwhile, tenderly bubbles Jasper's gem, accepting her as a "sister" and fellow Quartz, feeling sympathy for her despite her antagonism.
Quickly, Steven tries more and more to dig into the supposed shattering of Pink Diamond by his mother, something he feels she would never do. Amethyst doesn't know the details either, but knows enough that it's a touchy subject with the other gems. But none of them are willing or able to explain or even talk about the event to him, leading Steven to attempt to investigate himself.
Eventually, this leads to him involving Greg, who gets kidnapped by another Diamond: Blue Diamond. She takes him back to the Homeworld, and all of the gems concoct a plan to infiltrate the planet and rescue him.
While there, Amethyst runs into a group of other Amethysts of her type, and is delighted to find out they all were made in her very same Kindergarten. Despite her abnormalities, they accept her immediately and she befriends them and grows attached almost instantly. She'd never known any of the other gems from her Kindergarten, even calling them the "Famethysts" in a play on the word "family." The other Amethysts are just as thrilled to meet her, to the point that they even prove helpful in the mission to escape with Greg and everyone else back to Earth.
After Lapis panics about the Diamonds regaining an interest in Earth and flees the planet, Peridot, who had been living with her and growing closer and closer, falls into a deep depression and moves back into Steven's bathroom. Amethyst tries to help distract her and cheer her up with a trip to her Prime Kindergarten, where she and Steven ask Peridot technical questions about Amethyst's old home.
Peridot, being a former Kindergarten technician, spends some time describing how the "Famethyst" all formed based on their exits from the earth, but inevitably starts focusing on the fact that life doesn't truly "begin" at the Kindergarten. It's where life ends, as it sucks the energy from the planet it is built into.
This is interrupted when they discover a flower growing out of the ground of the otherwise barren land there, and they decide to instead focus on planting a garden to bring life back to the area. Peridot, who had begun an interest in gardening and farming with Lapis back at the barn, took to this idea quickly, and Amethyst, Steven, and herself spent a lot of time trying to plant a sunflower field there.
The next morning, they excitedly return to check on the progress of the flowers, only to find that every single one had withered and died, even crumbling to dust. The Kindergarten's nature continued to remove any hope of life there. The flower they found at first even turned out to simply be part of a corrupted gem monster that had taken to living there, and Steven and Amethyst come together to protect Peridot from it.
On their way back home, Peridot returns to her sullen demeanor over the loss of Lapis. Their train passes a field of similar flowers to the one they planted, though. Steven and Amethyst point out that the futility of reintroducing life to one area doesn't mean they all have to give up for good. There's a whole world of life all around them. Peridot begrudgingly agrees to try to return to her hobby of gardening elsewhere.
Eventually, after continued attempts to interrogate Pearl about it, Steven comes to the realization that Rose Quartz and Pink Diamond were in fact one and the same, a fact that only Pearl knew, as she was Pink Diamond's original Pearl and assisted in the cover up. Pearl was compelled by Rose's magic to never be able to speak about the subject, and could physically never disobey as she was created to follow Pink Diamond's orders. Pearl had wanted to tell Steven for a very long time, but was unable to figure out how with this magical roadblock.
The rest of the group is deeply upset by this, seeing it as a sort of betrayal that Rose had lied to them all along. Amethyst, in a mirror of Steven's attempt to get her to relax before, takes Steven out to talk about how he feels and take a break from all the drama surrounding the others' feelings.
Unfortunately for her, Steven ends up turning the question on her, asking how she feels, and she tries to literally run away rather than answer. This turns out to mainly be a distraction to cheer Steven up, though, as he chases after her.
Amethyst unloads on him the fact that she understands he's going through so much right now, and she doesn't want to unload a millennia's worth of her own problems on him and give him more guilt about his place in the Rose Quartz equation. Pearl and Garnet were already doing enough of that, falling apart on Steven and leaving him to shoulder more guilt.
Steven points out that, technically, this means Amethyst is now the most mature of the Crystal Gems, which makes the both of them burst into fits of laughter.
Eventually, the Diamonds return to Earth and kidnap Steven, recognizing him only via his gem, which had belonged to "Rose," AKA their sister Pink Diamond. The Crystal Gems go back to Homeworld as well to rescue him, Amethyst included. All of them end up in an attempted forced assimilation back into Homeworld's customs and hierarchical roles, with Steven taking the place of Pink Diamond. It's only thanks to this that they are relatively safe, but the gems that are more familiar with Homeworld's system are wary of the return of White Diamond, the ultimate leader. Steven, meanwhile, hopes to convince White Diamond to leave the Earth alone and let everyone return safely.
Amethyst and the others try to help Steven to lure out White by putting on one of Pink Diamond's old parties, which quickly ends up going completely wrong when Steven and Connie accidentally fuse while trying to liven up the stiff formality of it all. This enrages the Diamonds, and when the other gems try to defend Stevonnie, they are all poofed and Stevonnie is imprisoned.
Amethyst remains back in her gem, not regenerating for some time, until she is suddenly fused with Steven during a huge fight with White Diamond, who had finally reappeared in the interim, and her huge mech. This jumpstarts her regeneration by bringing back Smoky Quartz. Amethyst ends up safe and is caught up to speed to an extent pretty much immediately, since Smoky Quartz has both her and Steven's memories, making her aware of Stevonnie's escape, the convincing of Yellow and Blue Diamond, and all that led up to the confrontation.
All the gems attempt to help in the fight together, but White Diamond's power to take over the mind of other gems quickly ramps the stakes up immensely. Pearl, Garnet, Amethyst, and Steven all attempt to form a huge fusion as Obsidian to fight back, and they're able to make it into White's mech, returning back to their individual forms in the face of White Diamond herself.
Amethyst is the first of the Crystal Gems to be taken over by White Diamond, and is used as a puppet against Steven and Connie. She only regains awareness after Steven is able to surprise White into slipping on her hold, and through Steven's efforts, they are able to return to Earth.
CRAU: No, but she's a re-app from my previous time playing her in Eway. With... added canon updates.
Abilities/Special Powers:
STANDARD GEM ABILITIES
These are abilities that come with her species.
‣ Gems' bodies are projections of light; their actual life force is the gemstone embedded in their bodies.
‣ Greater strength, speed, and durability.
‣ Gems do not age nor do they die of natural causes. The only way to die would be to have their gemstone shattered. They also have no need to eat or sleep, though they can be exhausted by intense and extended work without rest.
‣ Can contain an object in a magic "bubble" that can be transported instantly wherever the gem considers "home". Anything within will be kept in a form of stasis and protection, including the gemstones of other sentient gems. They seem to exist indefinitely if undisturbed.
‣ Shapeshifting is Amethyst's favorite. It is difficult to maintain a drastic shape change for a long period of time, causing intense strain. Amethyst is particularly skilled in taking forms that have additional functions, such as a helicopter or that one time she spent upwards of a month just being a toilet. Don't... ask. They can also use this to manifest humanoid internal organs if need be, which Amethyst frequently uses in order to digest the food she eats.
‣ After an apparently fatal injury to their physical form, they retreat back into their gem to recover for a period of time. When they finally recover, they regenerate into a new form, with a slightly altered appearance. Rushing the regeneration can cause physical abnormalities.
‣ Gem's bodies automatically adjust to the gravity and air pressure of the area they are occupying, and can survive the vacuum of space as they have no need to breathe or regulate body temperature. However, if they are occupying a vehicle moving faster than light, their bodies will lag behind it until the vehicle returns to a speed at which light can reach it.
‣ Most gems have the ability to summon a signature weapon from their gem, manifesting it in an almost unlimited amount. It can disappear after being removed from the gem who summoned it, but singular gems only have access to one weapon. The weapons can be improved by a gem with weapon-making abilities such as a Bismuth.
‣ Most gems have the ability to fuse with other gems by combining their bodies and minds into a new form. This fused gem is a new person, but they are made up of all of the memories of the gems they are comprised of. Depending on the gems involved, the fusions can be either very unstable or easily stable, and instability in a fusion can cause accidental separation. There are some situations where a fusion can happen accidentally as well. Fusions inherit all weapons from the gems they are comprised of, and can further combine them into a new weapon based on those. They may also have enhanced powers based on whatever special powers the original gems have.
‣ Gemstones can also project light aside from their physical bodies as a simple way to light up dark spaces.
UNIQUE ABILITIES
These are abilities unique to Amethyst and/or her type of gem.
‣ Amethyst's regeneration is quicker than most other gems, though this has the potential to backfire if she is too quick about it.
‣ As a Quartz soldier, although she's smaller and not quite as strong, she is still stronger than many other types of gem.
‣ Amethyst's weapon takes the form of a whip, which she can use as a grappling tool as well as a snapping attack. She can slice through solid material easily. She can also send waves of energy through her whip to attack as a specialized type of projectile.
‣ However, Amethyst is less likely to rely on her weapon in combat. She tends to be more of a brawler.
‣ For example, she can use a spin dash ability similar to Sonic the Hedgehog's, including a charged version. It can have aspects of homing attacks as well as an explosive impact with the charged version.
‣ She can also use her hair as a weapon with similar destructive power to her whip.
‣ Due to her experience with ingesting basically any type of material, she can even eat things such as straight motor oil, although particularly toxic chemicals can cause her to have a bit of a tummy ache and fiery burps. At its most extreme, she can potentially have food poisoning, but it takes a lot to reach that point.
‣ She can play some mad drums.
Third-Person Sample:
"AGAIN!?"
She grips fistfuls of her mass of white hair, groaning loud enough that anyone lost in the hedge maze could probably use it as a point for acoustic location and escape. But there isn't anyone in the hedge maze. There's just one purple gem nowhere near it, an Amethyst, the Amethyst, looking at the mansion from near the fountain like it's done her a personal grievance.
The thing is, it sort of has? Amethyst was always one to begrudge Wonderland and its effects on her memory, making her feel like she'd abandoned people she didn't even remember anymore. But it's been so long since then. So much time has passed for her at home that she barely remembers what Wonderland was like, and now that she's back, it's like she's trying to find little mnemonics to remind herself what it even was.
But that's the thing. The first time she came back... she remembered nothing at all. Not even with Mabel's scrapbook. She has no idea how long it's been in Wonderland time, but—
God, Mabel's scrapbook! She remembers! Holy crap!
Determined to keep hold of what memories she still has of the place, Amethyst charges into the front doors, nearly knocking them off their hinges. Her eyes dart around the entrance hall, but... the brochures aren't there. There's some weird newspapers instead. Huh.
She glances over them, but there's a lot of words involved and they're mostly dry as hell and that's not what she's here for anyway. She'd much rather ask someone for the news, thanks.
Amethyst darts through the halls, searching for rooms she remembers, trying to pinpoint where they were supposed to be in her memory. It's slow going even at her almost manic speed combined with the fact she keeps getting distracted by something else she may or may not recognize. Every so often she thinks of something like the diner, gets as far as the front door and pumps her fist, congratulating herself on finding it. Or she thinks of something like that place Dipper and Mabel worked, and finds herself at the Angel Investigations office.
Dipper and Mabel's Guide to Wonderland. That's new to her. She pockets a copy to appreciate later. This one's more her speed; it's got cool pictures, and Mabel's art rules. The doodles she skims over make her snicker as she does. She really hopes those kids are still here. And that they remember her.
She checks the music room, the kitchen, the pool, everywhere she can think of. Most things are the same, but even more things are different. Even the rooms she remembers seem to have changed in some way that throws her off, agitating her more. It sucks. Returning somewhere and wanting to see the familiar, only to get the unfamiliar thrown in like some kinda... wrench-throwing monkey with a grudge against quartz gems.
It's that change. The scariest thing in the world, right? It always has been for her. People leaving, their lives taking a direction away from her, or even just ending altogether, with no hope of her ever seeing them again. That inevitable change that leaves gems like her behind. The kind that you don't notice in yourself until you do, and then you don't know who you really are anymore, or what you're supposed to be, or if you're going in the right direction.
Even so... It's that change that she's learned is the fun of it all, isn't it? Change can hurt, but it can also heal, and even better, it can be rad as hell. Amethyst thinks maybe it doesn't matter if she's going the right direction, as long as she just... does what feels right. Maybe? And maybe if anyone here remembers her... they won't hate what they see. Hopefully.
She can't look at the mansion with the same pretense of apathy she did before. The kind of apathy that only barely hides the bad feelings she had no words to really describe. She's spent so much time not understanding the universe, not to mention her place in it, and resenting everything else for it, shirking any responsibility to make sense of it. But Amethyst doesn't see the mansion as part of that now, does she?
All she can see is that—wait, is that an arcade? Screw this existential biz, she's gonna destroy some fool's high score on Teens of Rage.
First-Person Sample:
'SUP FOOLS!
[If you thought Amethyst would have made a return to Wonderland anything less than triumphant, you probably never met her. Not like it was years since she's been here or anything. Except it has.]
Remember me? I don't even know, like, how long it's been? This place still looks like a real fancy dump. Doesn't matter! The point is: I remember everything!
[She looks absolutely thrilled, pausing for effect—or just to make excited noises through her toothy, wide grin, whichever.]
I mean, kinda. All this junk's spotty in my head. I remember the important biz, though. Definitely don't remember the funky elephants outside. And the garden looks different? Whatever! New and improved Amethyst is back, y'all!
[A cat wanders nearby, and Amethyst grins, glowing a bit and suddenly transforming into a white fluffy cat. She continues to talk, regardless of her new shape. The "real" stray cat is alarmed, but curious, and eyes her warily.]
And I fit right in! Meow-wow.
[She bursts into a fit of cheeky giggling.]
Anyone around to give me the grand tour? It's been fur-ever.
Eway return: Yes and yes! Though, I imagine that since a lot of time has passed and a lot of events have happened in her canon since her last stint in Wonderland, her memories might not be very fresh.
Lost memory: The Funland amusement park and any trips there. This includes everything leading to the discovery of Peridot's powers, including Amethyst's emotional talk with her about self-worth.
DW username:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
E-Mail: 18morehours ( at ) gmail ( dot ) com
Discord: javid#6941
Plurk:
Other Characters: n/a
Character Name: Amethyst
Series: Steven Universe
Timeline: After the series finale
Canon Resource Link: Here!
Character History: There was a war, I guess. A big one. One for an entire planet: Earth. Amethyst kind of missed it, but she did pick a side. The side defending her home from being colonized by an alien planet, and the only place she'd ever known.
She was and is a gem, not a human, but she was born here on a Kindergarten, a farm for pulling life from a planet and creating gems like her. The thing is, she's the runt of the litter, overcooked and born hundreds of years late, showing it in her small size and relatively weaker pure strength. She doesn't let her origins get to her, except when she does, which is all the time. But like, for the record? She doesn't.
Amethyst lived for years on her own, in the barren Kindergarten with only oversized rocks to call friends. She was a wild thing when she was finally found by the remains of the rebel gems that defended the Earth and won the war: the Crystal Gems. They were outcasts, and so was she, in a way. So they kept her.
She was still not really part of any Earth society outside of the gems for a long time, though. The gems liked to keep to themselves, not wanting to meddle in the affairs of humans. They lived just outside a port town called Beach City, fenced off and private, finding remnants of the gem Homeworld's attempt at colonization, threats to Earth's population, and containing them. This involves fighting mutant gem monsters, mostly, but also securing artifacts left behind.
Still, Amethyst felt more disconnected from the Homeworld she never knew than the other gems. They had to grow used to this world, but Amethyst? She was born on it. She latched onto human concepts such as the need to eat or sleep and embraced them wholeheartedly, going as far as shapeshifting a digestive system almost all the time just to eat the way humans do. Humans are still a novelty to her, but, more than as a protector, she feels a distant bond with them.
Their leader, Rose Quartz, was completely infatuated with humans. So infatuated that she fell in love with one: Greg Universe.
Amethyst hung out with Greg, too, watching video tapes of an old sitcom endlessly together. She liked him a lot... until Rose and Greg started hanging out more with each other than they did with her. Eventually, she felt like she was nothing to them, and resented them for it. Until one day, Rose was gone.
When Rose's half-human, half-gem baby was born, her life was passed onto his. He became the Steven Universe we all know and love.
He was walking and talking by the time he started living with the other gems, which is good because the gems wouldn't know the first thing about taking care of a half-human baby. Amethyst and the other gyms started out somewhat resenting Greg and Steven for the loss of Rose. But Amethyst and Steven quickly became friends, though she had a learning curve for how babies are meant to work. Eventually, as they adjust and Steven starts to grow and spend more time with other gems, she starts to takesany opportunity to goof off with him, even undermining the other gems' rules.
Rules such as fighting with humans. Tired of Garnet and Pearl's constant nagging and demands of responsibility, Amethyst started letting off steam by shapeshifting into a disguise of the Purple Puma and practically taking over an amateur wrestling ring. It wasn't the fighting itself, which she easily won. It was the ability to be anyone other than herself, even if for a couple nights a week, even if she had to sneak out to do it. When Steven caught her one night, she agreed to let him join in. The two of them dominated tag team wrestling, until they were found out by Garnet and Pearl. Before they could put a stop to it, Steven explained how much it meant to Amethyst to be able to let loose without getting berated for it. Thanks to Steven, they allowed it.
Even with her outlet of wrestling, Amethyst is a force of recklessness with no self-preservation. Later, even as Steven tried to convince her she was putting herself in danger, Amethyst goofed off so hard she cracked her gem. The crack in her gem caused her body to glitch out and fall apart as it slowly got worse and worse. But the other gems were able to take her to Rose's old healing spring, where her healing tears flow and can fix any gem.
As Steven slowly began to discover his powers, only to lose them again, Amethyst and the other gems had growing fears that they weren't providing the best care for Steven and allowing him to reach his full potential as part gem. They all feel lost without Rose to guide them. But Steven does his best to alleviate their worries.
Eventually, Amethyst decided to show Steven the Kindergarten where she came from. Still feeling out of place among the Crystal Gems and like she has no real home, she ran off with him, first to emulate the characters in his favorite book The No Home Boys, but then as he began to grow tired with the game Amethyst still didn't want to go back. She still felt out of place, and like she had no one to turn to. She showed Steven the Kindergarten, despite the other Gems' wishes not to show Steven the true horrors perpetrated by the Homeworld gems, only to be found by Pearl.
Pearl was unaware of Amethysts growing discontent and hatred of herself, but Amethyst lashed out, attacking Pearl and fighting with her. Finally, she admitted that she never asked to be made, and that she regrets what she is, only to be comforted by Steven and Pearl. She grew closer to the two of them after this.
After avoiding him for a long time, Amethyst finally began to see Greg more often after being invited by Steven to help clean out his storage. Finding the tapes of the old sitcom she used to watch all the time with him, the two of them settled back into their old routine of doing nothing but watching the show. But when Greg started to regret missing out on spending time with his son because of it, Amethyst was only reminded that people will always choose others over her, just like Rose chose Greg over her. Feeling alone, she lashed out at Greg and shapeshifted into Rose to hurt him. But Steven found them and talked her down.
Amethyst remained a little awkward around Greg, but the two of them slowly repaired their relationship. They never quite return back to the old status quo, but as time goes on, Amethyst and the other gems start to learn more and more that change is an inevitable part of life on Earth, and how to accept it for what it is.
Much later, after a corrupted gem monster was found slinking around in Amethyst's labyrinthine trash heap of a room, Amethyst was caught in its clutches and poofed back into her gem to recharge. Within seconds, though, she revived -- except gems are meant to take a little more time than that. She came back with an extra pair of legs instead of arms. After Garnet compared Amethyst's regeneration's to Pearl's, who had taken two whole weeks to come back, Amethyst's insecurities were rattled and, before she knew it, she was poofed again. This time, she came back in a caricature of Pearl, taking Garnet's implications that she should be more like the other gem literally. When Garnet complained that Amethyst not taking her regenerations seriously affected the strength of the team, Amethyst decided that meant she wasn't strong enough so this time, when she was attacked, she came back with ultra muscular limbs. However, the form wasn't stable. When she recklessly attacked the monster, announcing that she's only being what Garnet wants her to be, her limbs deflated. When Steven realized that she was coming back so quickly because she didn't want to think about herself, she got engulfed by the monster.
Four hours later, longer than she had ever taken for any reformation, she finally came back. This time, in a slightly altered version of her original form. In her own words, it was "just what feels right", and Garnet said that was why it was perfect.
When one of the Homeworld gems, Peridot, resurfaced in the form of a transmission, the Crystal Gems went to the Communication Hub, the only place she could amplify a signal as strongly as she did. As Sugilite, the fused form of Garnet and Amethyst, was the one who destroyed the Hub the last time, Amethyst shyly suggested she fuse with Garnet. However, Garnet refused. Sugilite combined Garnet's rashness and Amethyst's recklessness into an uncontrollable force. Instead, Garnet and Pearl fused to form Sardonyx and she was able to destroy the Hub. But Amethyst couldn't hide her jealousy.
When Peridot's transmission came back the next day, however, they went back to the Hub to find it had been repaired again. Sardonyx was formed, destroyed the Hub, and they went home. This time, Steven and Amethyst decided to lie in wait by the Hub to see if Peridot came back so they could capture her. Instead, they found Pearl repairing the Communication Hub.
Amethyst understood instantly. Garnet is a being made of love, and to be one with that love is to be stronger than you are on your own. It is to truly love yourself. Pearl was addicted to it. They confronted Pearl the next day when the transmission came back, and Garnet became furious at being used. Amethyst tried to defend her, but only made things worse.
The house became an awkward place to live after that. Garnet refused to talk to Pearl, as Pearl desperately tried to make things up to Garnet. Amethyst couldn't stand it and would do anything to avoid being around that negative energy. It was at this time that she reunited with an old friend.
Vidalia, a human she met through Greg and became close to long ago, invited Amethyst into her home and talked with her. Amethyst confided her feelings about the fighting going on at the temple and thanked Vidalia for being a good friend to listen to her troubles that she felt she could be honest with. She hadn't had anyone like that for a long time.
Eventually, through their chasing after Peridot, Garnet and Pearl make up, to Amethyst's great relief. Peridot is soon captured, though she nearly escapes, being cornered into Steven's bathroom, where she takes up temporary residence. She eventually, through some prodding, warns them of a threat to the entire Earth: the Cluster, a giant amalgamated gem that is going to awaken in the core and tear the Earth apart.
As Peridot works together with the gems to deal with the Cluster, at first, she is unsure how to deal with Amethyst's carefree attitude. She starts to try to get in on Amethyst's joking around, but she picks a bad subject: Amethyst's birth. She explains that Amethyst is meant to have been large and intimidating like any other quartz, but Amethyst ended up less than half an average amethyst's size. Amethyst closes herself off from Peridot angrily.
When an accident occurs with a giant drill nearly hurting Amethyst, Peridot saves her by pushing her out of harm's way. Peridot then apologizes, which Amethyst accepts, going back to teasing her.
Their friendship continues to grow as time goes on, and eventually Amethyst, Peridot, and Steven decide to go on a trip to a boardwalk amusement park called Funland. When they discover they're all too short to ride the big roller coasters, Amethyst and Steven shapeshift to make up the difference... but Peridot doesn't have the ability to shapeshift. She festers in resentment, not wanting to admit she feels inadequate. When the others finally realize it, Amethyst tries to open up emotionally about how Peridot needs to focus on what she is rather than what she isn't, a feeling Amethyst understands deeply. But Peridot is too closed off to accept it, leading Amethyst to be frustrated with the risk she took with being vulnerable, turning it into a full shouting argument.
Eventually, Peridot lashes out in such a way that she discovers she has a unique power unrelated to shapeshifting: control over metal objects. The distraction and newfound advantage this has patches up the argument instantly, with the group instead being excited to try out the new power.
Later, when Pearl and Garnet leave to go try to find and potentially contain a missing and dangerous Homeworld gem named Jasper, they leave Amethyst in charge of watching Steven and his human friend and Crystal Gem trainee, Connie. She largely shirks the responsibilities of this, instead opting to push them into having fun rather than focus on training.
Unfortunately, Jasper happens upon them instead of the search party. During the fight, Amethyst tries to protect the kids, but is easily overpowered. Jasper taunts her, as they are both Quartz type soldier gems, but Amethyst's circumstances of birth left her far less adept at battle in comparison. Eventually, she poofs Amethyst.
When Amethyst reforms quickly and ready to try to jump back into the battle and protect the kids, she finds that they were able to hold their own and fight Jasper off without her. This only feeds deeper into what Jasper said about her: that she's largely useless for what she was supposedly made for. She failed to protect them, and instead had to be protected herself.
Amethyst falls into a deep depression, one that quickly becomes obvious to Steven, so he invites her to train with him during his regular sessions with Pearl. As the training goes on, though, Amethyst feels more and more competitive and less and less adequate as she continually struggles with the different lessons that Steven has much less problem with, so much so that Pearl seems to think Amethyst is "going easy" on him. This only makes Amethyst feel worse and worse.
Eventually, Steven catches on to Amethyst's disappointment in her ability to match up to him, and he later invites her to play a video game with him and lets her keep winning in an attempt to cheer her up. When it becomes clear to Amethyst what he's doing, this only infuriates her, feeling like he's condescending to her and pitying her.
Finally, she explodes, complaining that Steven is so much better at her than anything and now "she's not the worst Crystal Gem anymore," which understandably Steven takes issue with. He's been spending all his time trying to get better by training in order to keep up with the others, and now Amethyst is mad at him for getting better. She tries to explain that she's not angry at him but at herself, because she sucks at everything.
Steven and Amethyst eventually end up deciding to fight to decide who is the "worst gem," which turns into an all out brawl in the training room while they continually self-deprecate themselves and shout angry, jealous compliments at the other, until they both beat each other (and themselves) into a pulp. When they're too tired to even throw a punch anymore, they collapse and laugh over how stupid the whole fight was.
In the end, when they're exhausted and the training arena is thoroughly destroyed, they end up finally finding common ground in their shared insecurities, and have a genuine and meaningful talk about it.
As yet more days pass after Jasper's retreat, Amethyst quickly grows obsessed with trying to fight her again and prove she can beat her. Steven tries to insist she take a day off to relax for once, taking her to visit where Peridot and another gem, Lapis, had taken up residence in the Universe family barn in the countryside outside of Beach City. They try to entertain their guests, but Amethyst is still too agitated about finding Jasper and proving she can be better than her.
Peridot, whose Homeworld job was to run Kindergartens, tries to cheer Amethyst up by pointing out that her own Kindergarten was the "Alpha" Kindergarten, while Jasper hailed from the Beta, a far less quality one that apparently couldn't live up to the potential of the former. She goes so far as to take the group to the Beta Kindergarten to point out the lower quality of the gems it produced, but when they find Jasper's origins, even she can't hide the fact that it seems to indicate a nearly "perfect" Quartz had emerged from it.
As Amethyst starts to feel even worse, it turns out that Jasper had apparently returned to her birthplace as well, and she finds the group along with several corrupted gem monsters she had taken to attempt to use as her own soldiers. Peridot and Steven want to go back to get the other Crystal Gems for backup, but Amethyst rushes right into the fight. After she's easily overpowered, she breaks down and tells Steven that she could never actually beat Jasper, because she was "born wrong" and was, from her perspective, inherently inferior.
Steven compares her to himself. They both had unique births that make them unlike what they're "supposed" to be, and they both struggle with living up to what's expected of them. Amethyst is moved by this and hugs him tightly, and their shared feeling causes them to accidentally fuse into Smoky Quartz.
As a fusion, they're easily able to overpower Jasper, who as a last ditch effort attempts to fuse with one of the corrupted gems. This still isn't enough, and after Jasper unfuses, she succumbs to the corruption as well. They unfuse in surprise and Steven tries to help, but Jasper lashes out and mentions Rose Quartz had shattered her original leader, Pink Diamond—something that Steven has never heard and latches onto, as Jasper retreats back into her gem.
Amethyst, meanwhile, tenderly bubbles Jasper's gem, accepting her as a "sister" and fellow Quartz, feeling sympathy for her despite her antagonism.
Quickly, Steven tries more and more to dig into the supposed shattering of Pink Diamond by his mother, something he feels she would never do. Amethyst doesn't know the details either, but knows enough that it's a touchy subject with the other gems. But none of them are willing or able to explain or even talk about the event to him, leading Steven to attempt to investigate himself.
Eventually, this leads to him involving Greg, who gets kidnapped by another Diamond: Blue Diamond. She takes him back to the Homeworld, and all of the gems concoct a plan to infiltrate the planet and rescue him.
While there, Amethyst runs into a group of other Amethysts of her type, and is delighted to find out they all were made in her very same Kindergarten. Despite her abnormalities, they accept her immediately and she befriends them and grows attached almost instantly. She'd never known any of the other gems from her Kindergarten, even calling them the "Famethysts" in a play on the word "family." The other Amethysts are just as thrilled to meet her, to the point that they even prove helpful in the mission to escape with Greg and everyone else back to Earth.
After Lapis panics about the Diamonds regaining an interest in Earth and flees the planet, Peridot, who had been living with her and growing closer and closer, falls into a deep depression and moves back into Steven's bathroom. Amethyst tries to help distract her and cheer her up with a trip to her Prime Kindergarten, where she and Steven ask Peridot technical questions about Amethyst's old home.
Peridot, being a former Kindergarten technician, spends some time describing how the "Famethyst" all formed based on their exits from the earth, but inevitably starts focusing on the fact that life doesn't truly "begin" at the Kindergarten. It's where life ends, as it sucks the energy from the planet it is built into.
This is interrupted when they discover a flower growing out of the ground of the otherwise barren land there, and they decide to instead focus on planting a garden to bring life back to the area. Peridot, who had begun an interest in gardening and farming with Lapis back at the barn, took to this idea quickly, and Amethyst, Steven, and herself spent a lot of time trying to plant a sunflower field there.
The next morning, they excitedly return to check on the progress of the flowers, only to find that every single one had withered and died, even crumbling to dust. The Kindergarten's nature continued to remove any hope of life there. The flower they found at first even turned out to simply be part of a corrupted gem monster that had taken to living there, and Steven and Amethyst come together to protect Peridot from it.
On their way back home, Peridot returns to her sullen demeanor over the loss of Lapis. Their train passes a field of similar flowers to the one they planted, though. Steven and Amethyst point out that the futility of reintroducing life to one area doesn't mean they all have to give up for good. There's a whole world of life all around them. Peridot begrudgingly agrees to try to return to her hobby of gardening elsewhere.
Eventually, after continued attempts to interrogate Pearl about it, Steven comes to the realization that Rose Quartz and Pink Diamond were in fact one and the same, a fact that only Pearl knew, as she was Pink Diamond's original Pearl and assisted in the cover up. Pearl was compelled by Rose's magic to never be able to speak about the subject, and could physically never disobey as she was created to follow Pink Diamond's orders. Pearl had wanted to tell Steven for a very long time, but was unable to figure out how with this magical roadblock.
The rest of the group is deeply upset by this, seeing it as a sort of betrayal that Rose had lied to them all along. Amethyst, in a mirror of Steven's attempt to get her to relax before, takes Steven out to talk about how he feels and take a break from all the drama surrounding the others' feelings.
Unfortunately for her, Steven ends up turning the question on her, asking how she feels, and she tries to literally run away rather than answer. This turns out to mainly be a distraction to cheer Steven up, though, as he chases after her.
Amethyst unloads on him the fact that she understands he's going through so much right now, and she doesn't want to unload a millennia's worth of her own problems on him and give him more guilt about his place in the Rose Quartz equation. Pearl and Garnet were already doing enough of that, falling apart on Steven and leaving him to shoulder more guilt.
Steven points out that, technically, this means Amethyst is now the most mature of the Crystal Gems, which makes the both of them burst into fits of laughter.
Eventually, the Diamonds return to Earth and kidnap Steven, recognizing him only via his gem, which had belonged to "Rose," AKA their sister Pink Diamond. The Crystal Gems go back to Homeworld as well to rescue him, Amethyst included. All of them end up in an attempted forced assimilation back into Homeworld's customs and hierarchical roles, with Steven taking the place of Pink Diamond. It's only thanks to this that they are relatively safe, but the gems that are more familiar with Homeworld's system are wary of the return of White Diamond, the ultimate leader. Steven, meanwhile, hopes to convince White Diamond to leave the Earth alone and let everyone return safely.
Amethyst and the others try to help Steven to lure out White by putting on one of Pink Diamond's old parties, which quickly ends up going completely wrong when Steven and Connie accidentally fuse while trying to liven up the stiff formality of it all. This enrages the Diamonds, and when the other gems try to defend Stevonnie, they are all poofed and Stevonnie is imprisoned.
Amethyst remains back in her gem, not regenerating for some time, until she is suddenly fused with Steven during a huge fight with White Diamond, who had finally reappeared in the interim, and her huge mech. This jumpstarts her regeneration by bringing back Smoky Quartz. Amethyst ends up safe and is caught up to speed to an extent pretty much immediately, since Smoky Quartz has both her and Steven's memories, making her aware of Stevonnie's escape, the convincing of Yellow and Blue Diamond, and all that led up to the confrontation.
All the gems attempt to help in the fight together, but White Diamond's power to take over the mind of other gems quickly ramps the stakes up immensely. Pearl, Garnet, Amethyst, and Steven all attempt to form a huge fusion as Obsidian to fight back, and they're able to make it into White's mech, returning back to their individual forms in the face of White Diamond herself.
Amethyst is the first of the Crystal Gems to be taken over by White Diamond, and is used as a puppet against Steven and Connie. She only regains awareness after Steven is able to surprise White into slipping on her hold, and through Steven's efforts, they are able to return to Earth.
CRAU: No, but she's a re-app from my previous time playing her in Eway. With... added canon updates.
Abilities/Special Powers:
STANDARD GEM ABILITIES
These are abilities that come with her species.
‣ Gems' bodies are projections of light; their actual life force is the gemstone embedded in their bodies.
‣ Greater strength, speed, and durability.
‣ Gems do not age nor do they die of natural causes. The only way to die would be to have their gemstone shattered. They also have no need to eat or sleep, though they can be exhausted by intense and extended work without rest.
‣ Can contain an object in a magic "bubble" that can be transported instantly wherever the gem considers "home". Anything within will be kept in a form of stasis and protection, including the gemstones of other sentient gems. They seem to exist indefinitely if undisturbed.
‣ Shapeshifting is Amethyst's favorite. It is difficult to maintain a drastic shape change for a long period of time, causing intense strain. Amethyst is particularly skilled in taking forms that have additional functions, such as a helicopter or that one time she spent upwards of a month just being a toilet. Don't... ask. They can also use this to manifest humanoid internal organs if need be, which Amethyst frequently uses in order to digest the food she eats.
‣ After an apparently fatal injury to their physical form, they retreat back into their gem to recover for a period of time. When they finally recover, they regenerate into a new form, with a slightly altered appearance. Rushing the regeneration can cause physical abnormalities.
‣ Gem's bodies automatically adjust to the gravity and air pressure of the area they are occupying, and can survive the vacuum of space as they have no need to breathe or regulate body temperature. However, if they are occupying a vehicle moving faster than light, their bodies will lag behind it until the vehicle returns to a speed at which light can reach it.
‣ Most gems have the ability to summon a signature weapon from their gem, manifesting it in an almost unlimited amount. It can disappear after being removed from the gem who summoned it, but singular gems only have access to one weapon. The weapons can be improved by a gem with weapon-making abilities such as a Bismuth.
‣ Most gems have the ability to fuse with other gems by combining their bodies and minds into a new form. This fused gem is a new person, but they are made up of all of the memories of the gems they are comprised of. Depending on the gems involved, the fusions can be either very unstable or easily stable, and instability in a fusion can cause accidental separation. There are some situations where a fusion can happen accidentally as well. Fusions inherit all weapons from the gems they are comprised of, and can further combine them into a new weapon based on those. They may also have enhanced powers based on whatever special powers the original gems have.
‣ Gemstones can also project light aside from their physical bodies as a simple way to light up dark spaces.
UNIQUE ABILITIES
These are abilities unique to Amethyst and/or her type of gem.
‣ Amethyst's regeneration is quicker than most other gems, though this has the potential to backfire if she is too quick about it.
‣ As a Quartz soldier, although she's smaller and not quite as strong, she is still stronger than many other types of gem.
‣ Amethyst's weapon takes the form of a whip, which she can use as a grappling tool as well as a snapping attack. She can slice through solid material easily. She can also send waves of energy through her whip to attack as a specialized type of projectile.
‣ However, Amethyst is less likely to rely on her weapon in combat. She tends to be more of a brawler.
‣ For example, she can use a spin dash ability similar to Sonic the Hedgehog's, including a charged version. It can have aspects of homing attacks as well as an explosive impact with the charged version.
‣ She can also use her hair as a weapon with similar destructive power to her whip.
‣ Due to her experience with ingesting basically any type of material, she can even eat things such as straight motor oil, although particularly toxic chemicals can cause her to have a bit of a tummy ache and fiery burps. At its most extreme, she can potentially have food poisoning, but it takes a lot to reach that point.
‣ She can play some mad drums.
Third-Person Sample:
"AGAIN!?"
She grips fistfuls of her mass of white hair, groaning loud enough that anyone lost in the hedge maze could probably use it as a point for acoustic location and escape. But there isn't anyone in the hedge maze. There's just one purple gem nowhere near it, an Amethyst, the Amethyst, looking at the mansion from near the fountain like it's done her a personal grievance.
The thing is, it sort of has? Amethyst was always one to begrudge Wonderland and its effects on her memory, making her feel like she'd abandoned people she didn't even remember anymore. But it's been so long since then. So much time has passed for her at home that she barely remembers what Wonderland was like, and now that she's back, it's like she's trying to find little mnemonics to remind herself what it even was.
But that's the thing. The first time she came back... she remembered nothing at all. Not even with Mabel's scrapbook. She has no idea how long it's been in Wonderland time, but—
God, Mabel's scrapbook! She remembers! Holy crap!
Determined to keep hold of what memories she still has of the place, Amethyst charges into the front doors, nearly knocking them off their hinges. Her eyes dart around the entrance hall, but... the brochures aren't there. There's some weird newspapers instead. Huh.
She glances over them, but there's a lot of words involved and they're mostly dry as hell and that's not what she's here for anyway. She'd much rather ask someone for the news, thanks.
Amethyst darts through the halls, searching for rooms she remembers, trying to pinpoint where they were supposed to be in her memory. It's slow going even at her almost manic speed combined with the fact she keeps getting distracted by something else she may or may not recognize. Every so often she thinks of something like the diner, gets as far as the front door and pumps her fist, congratulating herself on finding it. Or she thinks of something like that place Dipper and Mabel worked, and finds herself at the Angel Investigations office.
Dipper and Mabel's Guide to Wonderland. That's new to her. She pockets a copy to appreciate later. This one's more her speed; it's got cool pictures, and Mabel's art rules. The doodles she skims over make her snicker as she does. She really hopes those kids are still here. And that they remember her.
She checks the music room, the kitchen, the pool, everywhere she can think of. Most things are the same, but even more things are different. Even the rooms she remembers seem to have changed in some way that throws her off, agitating her more. It sucks. Returning somewhere and wanting to see the familiar, only to get the unfamiliar thrown in like some kinda... wrench-throwing monkey with a grudge against quartz gems.
It's that change. The scariest thing in the world, right? It always has been for her. People leaving, their lives taking a direction away from her, or even just ending altogether, with no hope of her ever seeing them again. That inevitable change that leaves gems like her behind. The kind that you don't notice in yourself until you do, and then you don't know who you really are anymore, or what you're supposed to be, or if you're going in the right direction.
Even so... It's that change that she's learned is the fun of it all, isn't it? Change can hurt, but it can also heal, and even better, it can be rad as hell. Amethyst thinks maybe it doesn't matter if she's going the right direction, as long as she just... does what feels right. Maybe? And maybe if anyone here remembers her... they won't hate what they see. Hopefully.
She can't look at the mansion with the same pretense of apathy she did before. The kind of apathy that only barely hides the bad feelings she had no words to really describe. She's spent so much time not understanding the universe, not to mention her place in it, and resenting everything else for it, shirking any responsibility to make sense of it. But Amethyst doesn't see the mansion as part of that now, does she?
All she can see is that—wait, is that an arcade? Screw this existential biz, she's gonna destroy some fool's high score on Teens of Rage.
First-Person Sample:
'SUP FOOLS!
[If you thought Amethyst would have made a return to Wonderland anything less than triumphant, you probably never met her. Not like it was years since she's been here or anything. Except it has.]
Remember me? I don't even know, like, how long it's been? This place still looks like a real fancy dump. Doesn't matter! The point is: I remember everything!
[She looks absolutely thrilled, pausing for effect—or just to make excited noises through her toothy, wide grin, whichever.]
I mean, kinda. All this junk's spotty in my head. I remember the important biz, though. Definitely don't remember the funky elephants outside. And the garden looks different? Whatever! New and improved Amethyst is back, y'all!
[A cat wanders nearby, and Amethyst grins, glowing a bit and suddenly transforming into a white fluffy cat. She continues to talk, regardless of her new shape. The "real" stray cat is alarmed, but curious, and eyes her warily.]
And I fit right in! Meow-wow.
[She bursts into a fit of cheeky giggling.]
Anyone around to give me the grand tour? It's been fur-ever.
Eway return: Yes and yes! Though, I imagine that since a lot of time has passed and a lot of events have happened in her canon since her last stint in Wonderland, her memories might not be very fresh.
Lost memory: The Funland amusement park and any trips there. This includes everything leading to the discovery of Peridot's powers, including Amethyst's emotional talk with her about self-worth.